![]() Satama, a mere trader, experienced a divine revelation and formulated a new philosophy All things in the world were connected, were part of a single creation spirit, and all of the gods of the Realms were merely parts of the same entity. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. Here is a book that you might find in the game:ĭurpar and Var the Golden share a common history. ![]() The cost and the rarity are also undetermined or may be off. The description would still be listed the same as the quote above. The damage would be changed to 2d6+1 for a greatsword and the magic bonus would be set to +1. Inside FG, it would assign it the new Greatsword stats and call it the Rancor +1. ![]() THAC0: +1, +2 if it has slain someone within the past 24 hours When Dorn holds this blade, any death that it causes has a chance to grant Dorn an increase of +1 to his to-hit rolls for 24 hours Individuals who are good of heart are overcome with feelings of guilt and anxiety when they hold this blade. It hums softly in the presence of Dorn Il-Khan. This ebony two-handed sword is covered with inscriptions that you cannot decipher. I'm leaning towards included the full descriptions and just letting people ignore what they don't want to use. We could either throw this away and leave the name and whatever item it generates or we could include the original stats description so that you can use this further modify the item within your 5E ruleset. An item might have a description of the lore for the item and then include the STATISTICS from the actual Baldur's Gate games. We can correctly identify and recreate several of them within 5E using the new base item + magic item template technique we used for the DMG, but others may not come across as cleanly. The items come across with various forms of success. Books are straight forward and I can bring those across to D&D fifth edition with ease. All said, there are several thousand items spread across the different games. In addition to that, they also had books with complete or partial stories entered. I'm not sure if I'm the only person who noticed this when they played, but the world inside the games was littered with items which all had excellent backstories or lore associated with it and often times had great names as well. I wanted to run some idea by everyone on the item packs. 432 Planescape: Torment: Enhanced Edition.89 Persistent Worlds & Multiplayer for NWN (not EE).414 Custom Content & Community Exp Pack.However, it's my best effort at turning the IWD2 portraits into IWD:EE portraits. how it looks in IWD:EE with this portrait pack:Īll this means that my portrait pack cannot claim 100% authenticity in representing the "official" IWD2 portraits. Here an example of how it looks in IWD2 vs. In addition, the side-bar portraits also use a different aspect ratio in the two games. However, it should be noted that it probably differs in small ways from the (lost) original source art, because the AI essentially just "guesses" the details. Here is an example of a portraits at the resolution at which it is stored in the IWD2 game files, followed by the larger resolution I achived via upscaling:Īs you can see, the result of the AI-based upscaling look pretty good. Since conventional upscaling algorithms cause blurriness, graininess, and other ugly image artifacts, I used AI-based upscaling services (, ). This let me recreate them by cropping the source art in the same way, and if necessary applying the same brightness/contrast/gamme adjustments, as was done to create the original portrait - but without the downscaling.įor other portraits, I could find no original source art – so I had to rely on upscaling the low-resolution images that come with the IWD2 game. First and foremost, this meant bringing them to a higher image resolution.įor some of the portraits, I found the original source art from which they were made ( see here). ![]() As I mentioned in the mod description, I had to "remaster" these IWD2 portraits in order to make them suitable for IWD:EE. ![]()
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